Vero Carnival
← The midway

SINGLE PLAYER

Ring Toss

LEVEL01
RINGERS0 / 3
RINGS LEFT10
SCORE0
Loading tickets…A win keeps your ticket.
BEST SCORE—
Opening Nina’s booth…
Carnival Cove scenery
Carnival CoveLevel 01
Nina, your Ring Toss announcer

NINA’S RING TOSS BOOTH

A little aim. A little magic.

Land 3 ringers with 10 rings. Find a gentle arc and let it fly.

Drag up from the counter & release or use aim, power and Toss ring

Front100150200250300Back
Toss styleAn end-over-end turning arc
A smooth, natural arc
Nina

Use the sliders for a precise throw. With the booth focused, left and right arrows adjust aim; up and down adjust power. Press Space or Enter to toss. Escape pauses.

Ten rings. A smooth arc. A little carnival magic.

FIFTY LEVELS. FIVE WORLDS. YOUR NEXT RINGER.

Ring Toss levels.

Begin with a full bottle table in Carnival Cove. Each completed challenge opens the next step across the midway.

YOUR JOURNEY, YOUR PACE

Saved in this browser. Return on this device to continue.

WORLD 1 · LEVELS 1–10

Carnival Cove

0 of 10 levels complete

Choose a level, then use Play or Replay below. Preview any world, and replay any unlocked level without losing your progress.

LEVEL 01 · READY TO PLAY

First Ringer

Land 3 ringers.

10 rings · No timer

Ringers unlock levels. Farther rows earn more points for your personal best. Your earned levels and earlier scores stay saved in this browser.

Level 1 · First RingerReady to play · Land 3 ringers.

MOUSE, TOUCH OR KEYBOARD

Ring Toss · How to play

Ten rings, a table of bottles, and a little touch. Choose your toss, find your arc and land your next ringer.

  1. Choose your toss

    Flat spin keeps a gentle wobble as it rotates. Flip turns end over end. Both need the ring’s opening lined up with the bottle when it drops.

  2. Aim and build your power

    Drag up from the rings on the wooden counter. Slide sideways to aim. A longer upward drag sends your ring farther. Release to toss.

  3. Read the bounce

    A ringer counts after it drops over a bottle’s neck and settles. A glance off the glass alone doesn’t count. Adjust your next throw a little at a time.

  4. Reach your ringer goal

    You have ten rings and no timer. Meet the ringer goal to unlock the next level, then keep tossing for your best score. Farther rows earn more points.

A little farther. A little more.

Every ringer counts once toward the goal. Points increase from the front row to the back.

  1. 100Front
  2. 150Row 2
  3. 200Middle
  4. 250Row 4
  5. 300Back

On a phone

Drag upward from the counter with your finger, move sideways to aim, then lift to throw. You can also set Aim and Power below the booth and tap Toss ring.

On a computer

Use your mouse or the sliders. With the booth focused, ← → adjust aim and ↑ ↓ adjust power. Space or Enter tosses the ring. Esc pauses.

Your pace

Pause any time. Sound and Scenery are above the booth. Music, effects and Nina’s voice have separate volume controls in Audio settings. Opening a menu pauses your round.

Vero

VERO’S TIP

Learn a comfortable front-row toss first. When your aim feels steady, add a little power and reach for a higher-scoring bottle.

A win keeps your ticket. Losing or leaving a started round uses one. Tickets refill over time, and your unlocked levels stay saved in this browser.

THE SOUND OF THE MIDWAY

Make yourself at home.

Sound starts after your first tap. If your phone interrupts the audio, tap Sound or Resume to bring it back.

Leave this round?

This round has started. Leaving it uses one ticket. You can resume instead and keep your place.