Vero Carnival
← The midway

SINGLE PLAYER

Bottle Knockdown

LEVEL01
DOWN0 / 10
BALLS LEFT3
SCORE0
Loading tickets…A win keeps your ticket.
BEST SCORE—
JOURNEY SCORE 0Best clears · 0 of 50 levels scored
Opening Owen’s booth…
Carnival Cove waterfront scenery
Carnival CoveLevel 01 · First Stack
Owen, your Bottle Knockdown announcer

OWEN’S BOTTLE KNOCKDOWN BOOTH

Three balls. One clean sweep.

Knock down all 10 with 3 balls. Aim at the bottle, choose your power, and drive it off the stand.

Set strength · Point at a bottle · Throw Aim with the crosshair. Click or release to throw—even while tins move.

145 points per bottle · Lower strength earns more

Trick shot · Optional curve

Side spin bends the flight. Start wide and bring it back in.

Strength stays fixed while you aim
Owen

Use the sliders for a precise throw. With the booth focused, left and right arrows adjust aim; up and down adjust height. Set strength separately. Press Space or Enter to toss. Escape pauses.

Three balls. A clean sweep. A little carnival magic.

FIFTY LEVELS. FIVE WORLDS. YOUR NEXT CLEAR.

Bottle Knockdown levels.

Begin with a ten-bottle stack in Carnival Cove. Each completed challenge opens the next step across the midway.

YOUR JOURNEY, YOUR PACE

Saved in this browser. Return on this device to continue.

WORLD 1 · LEVELS 1–10

Carnival Cove

0 of 10 levels complete

Choose a level, then use Play or Replay below. Preview any world, and replay any unlocked level without losing your progress.

LEVEL 01 · READY TO PLAY

First Stack

Knock down all 10.

3 balls · No timer

Your journey score adds your best completed score from each level. Replay to improve it; repeat wins do not add duplicate points. Earlier scores stay separate, and your earned levels stay unlocked.

Level 1 · First StackReady to play · Knock down all 10.

MOUSE, TOUCH OR KEYBOARD

Bottle Knockdown · How to play

Three balls and a stack of metal bottles. Aim at a contact point, choose the force, and clear the stand.

AIM LOW · WATCH THEM TUMBLEDRAG · AIM · RELEASE
  1. 01

    Throw from the counter

    Set Strength for impact force. Point at the part of the bottle you want to hit, then click or drag there and release. The crosshair shows your aimed point and follows the optional curve.

  2. 02

    Find the base

    Start low to clear one stack. Use high strength and clip the edge facing the next stack to bounce the ball across. Hitting the outside edge can instead send a tin into its neighbor. The angle decides where the rebound goes.

  3. 03

    Clear the stand

    A bottle counts when it falls off the stand. A bottle that only wobbles or lies on the stand still needs to be cleared.

  4. 04

    Make three balls count

    You can throw again while balls and tins are still moving. Clear every bottle to open the next level. Each bottle earns 100 base points plus a precision bonus for lower strength: 100% earns 100, 75% earns 125, and 50% earns 150. Strength is recorded at release. If multiple throws move the same bottle, the strongest contributing throw sets its points. Clearing the level adds 150 per unused ball. No timer.

On a phone

Set Strength below the booth. Touch the spot you want to hit, drag to fine-tune your aim, then lift to throw. Or set Aim and Height with the sliders and tap Throw ball.

On a computer

Use your mouse or the sliders. With the booth focused, ← → adjust aim and ↑ ↓ adjust height. Strength is separate. Space or Enter throws the ball. Esc pauses.

Your pace

Pause any time. Sound and Scenery are above the booth. Music, effects and Owen’s voice have separate volume controls in Audio settings. Opening a menu pauses your round.

Vero

VERO’S TIP

One ball and two tins left? A glancing hit can send the nearer tin into the other. Try optional Curve to bend the flight. Watch the angle and the gap—chain reactions come from real contact.

A win keeps your ticket. Losing or leaving a started round uses one. Tickets refill over time, and your unlocked levels stay saved in this browser.

THE SOUND OF THE MIDWAY

Make yourself at home.

Sound starts after your first tap. If your phone interrupts the audio, tap Sound or Resume to bring it back.

Leave this round?

This round has started. Leaving it uses one ticket. You can resume instead and keep your place.